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 Jason's Starter Spells

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Jason D. Grace

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Posts : 11
Age : 25
Location : Magnolia

PostSubject: Jason's Starter Spells   Tue Jun 30, 2015 9:09 pm

Normal Spell
Spell Name: Flos Defensiva
Rank: D
Magic Cost: 10
Type: Defensive
Element: Nature(Plant Life)
Spell Effect: A purple flower up to 5m in size grows up around the caster or target at a speed of 5m/s. The flower will open up, or bloom, after one post. It can withstand 2D Ranks, or 1 C Rank spell before breaking.
Duration: 1 post
Cooldown: 2 posts


Supplementary Spell
Spell Name: Flos Oneriis
Rank: C
Magic Cost: 20
Type: Supplementary
Element: Nature(Plant Life)
Spell Effect: Using the same flower as the Flos Defensiva spell, this spell creates the flower up to 10 meters large around a person or object. It is used to transport the person or object inside of the flower magically through the ground to an exact copy of the flower that will then grow and bloom anywhere within 10 meters of the original revealing the person or object inside.
Duration: 1 post
Cooldown: 3 posts


Supplementary Spell
Spell Name: Naturalis Sanitatem
Rank: C
Magic Cost: 20
Type: Supplementary
Element: Nature(Plant Life)
Spell Effect: Vine-like plants are grown wrapped around injured parts of a target's body tight enough to stay on but loose enough not to hinder any movement. This spell uses types of plants that naturally aid in the healing process to instantly heal 1 D rank wound and then continues to heal 1 D rank wound as long as the spell is sustained.
Duration: Sustained
Cooldown: 3 posts


Normal Spell
Spell Name: Flos Venenosa
Rank: D
Magic Cost: 10
Type: Offensive
Element: Nature(Plant Life)
Spell Effect: This spell creates numerous flowers within 5 meters of the caster that produce a potent pollen that will spread to cover an area of up to 5 meters away from the caster at a speed of 5 m/s. Anyone with a rank equal to the rank of this spell that inhales the pollen will immediately suffer from sneezing fits for the duration they are within the AoE.
Duration: Sustained
Cooldown: 2 posts


Normal Spell
Spell Name: Rosae Captionem
Rank: D
Magic Cost: 10
Type: Offensive
Element: Nature(Plant Life)
Spell Effect: This spell creates numerous thorny vines That can extend and be manipulated up to 5 meters from the caster according to their will. The thorns on the vines are still growing and thus are sharp enough to catch on loose clothing but not sharp enough to pierce flesh. They may cause bruises.
Duration: Sustained
Cooldown: 2 posts


Last edited by Jason D. Grace on Fri Jul 03, 2015 3:07 pm; edited 1 time in total
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Jason D. Grace

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Posts : 11
Age : 25
Location : Magnolia

PostSubject: Re: Jason's Starter Spells   Thu Jul 02, 2015 5:51 pm

Bump for completion

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Ardere Kasai

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Posts : 119
Location : Era

PostSubject: Re: Jason's Starter Spells   Fri Jul 03, 2015 2:14 pm

Alright so you did a pretty good job. The only thing is, D rank spells dont do completely paralysis. Also I'm not sure how poison would work in a non poison magic, so it'd be better to just stay away from it at the moment. I'll ask other staffers about it, but regardless D ranks dont have anywhere near that capability anyways

As for the vines, state they can travel up to a maximum length of 5 meters away from the user, not just that the ones within 5 meters can be manipulated. This is to ensure you dont get double the range of a normal D rank spell. Just a precaution.

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Jason D. Grace

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Posts : 11
Age : 25
Location : Magnolia

PostSubject: Re: Jason's Starter Spells   Fri Jul 03, 2015 3:08 pm

Ok I think I fixed it

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Ardere Kasai

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PostSubject: Re: Jason's Starter Spells   Fri Jul 03, 2015 3:13 pm

Sneezing fits omg xD Sure why not.

Approved

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